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You need to add some refraction to the material so that the translucency is visible. Note that the fog color will be visible as well, so you may need to tone it with a darker color to see dominant sub-surface scattering in the result; the effect is stored in the refraction render element.
I was hoping that in Vray 5 we get the same feature with the translucency like in 3ds Max. There is a work around in Maya. Do not use the normal VRayMtl use a Vray Plugin node "BRDFVRayMtl" instead (Create -> V-Ray -> Create From V-Ray plugin -> BRDF material.
We are using this for all our plants. I really would like the know the reason why the VRay material is different to the one in 3ds Max, even in VRay 5?
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