Announcement

Collapse
No announcement yet.

SSS in the vrayMtl broken?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • SSS in the vrayMtl broken?

    Is the ss in the vrayMtl broken?
    It does nothing here.

    Im rendering with CPU on Vray5

    Here is the scene file.
    Attached Files
    Last edited by yolov; 07-06-2021, 10:08 PM.
    https://linktr.ee/cg_oglu
    Ryzen 5950, Geforce 3060, 128GB ram

  • #2
    You need to add some refraction to the material so that the translucency is visible. Note that the fog color will be visible as well, so you may need to tone it with a darker color to see dominant sub-surface scattering in the result; the effect is stored in the refraction render element.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

    Comment


    • #3
      Is there something about this workflow in the Vray Documentation?
      https://linktr.ee/cg_oglu
      Ryzen 5950, Geforce 3060, 128GB ram

      Comment


      • #4
        I tried it now. But its hard to balance those attributes.
        Im back to the ALSurface.
        https://linktr.ee/cg_oglu
        Ryzen 5950, Geforce 3060, 128GB ram

        Comment


        • #5
          I've never found the SSS attributes on the Vray material to be any use, ever. If you want a truly subsurface material, use the SSS shader.

          Comment


          • #6
            I was hoping that in Vray 5 we get the same feature with the translucency like in 3ds Max. There is a work around in Maya. Do not use the normal VRayMtl use a Vray Plugin node "BRDFVRayMtl" instead (Create -> V-Ray -> Create From V-Ray plugin -> BRDF material.
            We are using this for all our plants. I really would like the know the reason why the VRay material is different to the one in 3ds Max, even in VRay 5?
            Attached Files

            Comment


            • #7
              Hello ! This is only my opinion !

              you don’t need use it because in the last beta of VRay 5 you have the new SSS + Thin Walled + 2SidesMtl you can check my test here:

              Click image for larger version

Name:	4AFB51AC-A2F3-48C8-81E5-422EF6EF8E9A.png
Views:	630
Size:	320.8 KB
ID:	1115631Click image for larger version

Name:	336DB518-ECC4-45FD-9786-514DEC47EB20.png
Views:	607
Size:	279.3 KB
ID:	1115632Click image for larger version

Name:	60E64063-08D3-4551-B19C-1998B00255FE.png
Views:	596
Size:	186.9 KB
ID:	1115633
              Carlos Alvarez Velazquez

              Tutorials about VRay for Maya:
              https://youtube.com/CarlosAlvarezVelazquez

              Comment


              • #8
                Here the resultS
                Click image for larger version

Name:	6F500E77-0601-416E-9EDF-2B5F8CD72A4A.jpeg
Views:	619
Size:	306.7 KB
ID:	1115635Click image for larger version

Name:	6DB47932-A45A-4A3C-8650-B0EB8D0258F9.jpeg
Views:	593
Size:	314.8 KB
ID:	1115636Click image for larger version

Name:	8DF500D0-D69F-43DF-AE78-49D4B3A6B1EB.jpeg
Views:	579
Size:	299.1 KB
ID:	1115637
                Carlos Alvarez Velazquez

                Tutorials about VRay for Maya:
                https://youtube.com/CarlosAlvarezVelazquez

                Comment


                • #9
                  Here other test with SSS + Thin Walled

                  ​​​​​​https://www.instagram.com/p/COx_qeSI_vs/
                  Carlos Alvarez Velazquez

                  Tutorials about VRay for Maya:
                  https://youtube.com/CarlosAlvarezVelazquez

                  Comment


                  • #10
                    this isnt supported in GPU is it?
                    e: info@adriandenne.com
                    w: www.adriandenne.com

                    Comment


                    • #11
                      the new SSS is hidden the GPU UI, looks like this is gonna take a while
                      Muhammed Hamed
                      V-Ray GPU product specialist


                      chaos.com

                      Comment


                      • #12
                        No, it's not yet supported on the GPU. But we're working on it.
                        Alex Yolov
                        Product Manager
                        V-Ray for Maya, Chaos Player
                        www.chaos.com

                        Comment

                        Working...
                        X