Hi all,
Since we use a lot of models from libraries like Evermotion, Design Connected, Maxtree etc we always had the problem that most of the libraries are in Max with Vray format. For Maya you mostly have to use fbx or OBJ and have to rebuild the shaders again.
In our studio we made a pipeline to convert Max Vray models to Maya Vray. It took a very long time, but now we are able to convert a lot of models. Which saves us a lot of time.
We are investigating of other people are interested in using this pipeline commercially and if it is worth to set it up a website.
I have a few questions:
- Are you interested in this conversion?
- What volume do you think about?
- What would be a reasonable price per model for you?
We are able to convert the following now:
Materials:
Max Standard material => Vray Material
Vray Material
Vray Light Material
Vray Fast SSS2
Vray Fast sss => Vray Material
Vray Car Paint Material
Vray Hair Material
Vray 2 Sided Material
Vray Blend Material
Blend Material => Vray Blend Material
Nodes:
Bitmap
Vray Color
Vertex Color
Color Correct
Falloff
Mix
Gradient
Gradient Ramp
Vray Normal
Normalbump => Vray Normal
Output
Noise
Smoke
Vray Multisubtex
Vray HDRI
Composite
Modifiers:
Vray Displacement
Turbosmooth
Vray Fur
Lights:
Vray Light
Vray Sun Light
Vray IES Light
Scene:
Vray Cameras
Vray Render Settings
The system has some known limitation. But when a model is made in the right way with a logical material network most of them will convert.
We would like to do a trial. If some people can sent one or two models to test we can test of the pipeline works in the right way and you can see the result.
Please let me know.
Thank you.
Ivo
Since we use a lot of models from libraries like Evermotion, Design Connected, Maxtree etc we always had the problem that most of the libraries are in Max with Vray format. For Maya you mostly have to use fbx or OBJ and have to rebuild the shaders again.
In our studio we made a pipeline to convert Max Vray models to Maya Vray. It took a very long time, but now we are able to convert a lot of models. Which saves us a lot of time.
We are investigating of other people are interested in using this pipeline commercially and if it is worth to set it up a website.
I have a few questions:
- Are you interested in this conversion?
- What volume do you think about?
- What would be a reasonable price per model for you?
We are able to convert the following now:
Materials:
Max Standard material => Vray Material
Vray Material
Vray Light Material
Vray Fast SSS2
Vray Fast sss => Vray Material
Vray Car Paint Material
Vray Hair Material
Vray 2 Sided Material
Vray Blend Material
Blend Material => Vray Blend Material
Nodes:
Bitmap
Vray Color
Vertex Color
Color Correct
Falloff
Mix
Gradient
Gradient Ramp
Vray Normal
Normalbump => Vray Normal
Output
Noise
Smoke
Vray Multisubtex
Vray HDRI
Composite
Modifiers:
Vray Displacement
Turbosmooth
Vray Fur
Lights:
Vray Light
Vray Sun Light
Vray IES Light
Scene:
Vray Cameras
Vray Render Settings
The system has some known limitation. But when a model is made in the right way with a logical material network most of them will convert.
We would like to do a trial. If some people can sent one or two models to test we can test of the pipeline works in the right way and you can see the result.
Please let me know.
Thank you.
Ivo
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