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Render Passes & Compositing. Help me please !

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  • Render Passes & Compositing. Help me please !

    Hello,

    I am autodidact in rendering and I have a small problem of decomposition of my renderings.
    I need to render a background and secondly my characters to be able to modify them without having to make the scene complete each time.
    But I have a shade problem. I put the pictures for you to better understand, have you had this problem?
    Thanks !

    Full render image :
    Click image for larger version

Name:	Globale.png
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Size:	508.1 KB
ID:	1093086

    Background only :
    Click image for larger version

Name:	Decors.png
Views:	157
Size:	523.6 KB
ID:	1093087

    Charater only with wrapper :
    Click image for larger version

Name:	Perso2.png
Views:	176
Size:	140.0 KB
ID:	1093088
    Compositing with bug :
    Click image for larger version

Name:	GlobaleCompo.png
Views:	130
Size:	532.5 KB
ID:	1093089

  • #2
    Difficult to say without more info as this could be scene or comp related, or both. Can you at least post your Maya scene? Is your comp a simple A over B with alpha?

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    • #3
      I'll just try and guess based on the information already provided and here's how I would set it up:
      - I'll keep the ground plane as matte object at all times
      - I'll render one layer where the character is a matte object too, but all other objects (f.e. the cube behind) are not matte
      - I'll render a second layer with the inverse setup (the character is not matte, but the cube behind is matte)
      - Then in comp, I'll do A over B (A being the character and B being the background pass) and mask based on A's alpha (there's probably better ways, though).

      Click image for larger version

Name:	comp.gif
Views:	145
Size:	733.1 KB
ID:	1093371
      Alex Yolov
      Product Manager
      V-Ray for Maya, Chaos Player
      www.chaos.com

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