In Max there is a material override in the global switches - V-Ray tab to set the whole scene as a single material.
What's the equivalent in Maya to do this?
I know we can use the render layers with material override, just thought there maybe a quicker way of applying single base material.
Thanks
What's the equivalent in Maya to do this?
I know we can use the render layers with material override, just thought there maybe a quicker way of applying single base material.
Thanks
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