Hello. I'm experimenting with a hacky way to do wind in grass and maybe this could be a way. So is there a way to displace Bercon noise only in one axis?
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Is there a way to displace Bercon noise only in one axis?
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I experimented a bit and I think this should do what you described. Try using the Vector displacement (object) as the Displacement type in conjunction with a colored Bercon noise texture (Perlin 2D type works best from what I saw). Set Color 1 as either Red, Green, or Blue (X, Y, and Z respectively; depending on the axis in which you wish to displace) and Color 2 as black. This works on a simple object, so it may work in your scenario as well. Try it out.
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Originally posted by aleksandar.hadzhiev View PostI experimented a bit and I think this should do what you described. Try using the Vector displacement (object) as the Displacement type in conjunction with a colored Bercon noise texture (Perlin 2D type works best from what I saw). Set Color 1 as either Red, Green, or Blue (X, Y, and Z respectively; depending on the axis in which you wish to displace) and Color 2 as black. This works on a simple object, so it may work in your scenario as well. Try it out.
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