When I copy paste a volume grid and offset one either by cache origin or timeline origin, the viewport updates my sim right away. But when rendering, vray seems to ignore the offset.
What I found out is, that the duplicated VolumeGridNode gets the same number. So there are two nodes with the same name. When I manually change the number on my pasted Grid, my render is fine.
Is there a reason, why it is like this, or is it a bug?
thanks
What I found out is, that the duplicated VolumeGridNode gets the same number. So there are two nodes with the same name. When I manually change the number on my pasted Grid, my render is fine.
Is there a reason, why it is like this, or is it a bug?
thanks
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