Hi Guys,
I am having a bunch of problem with using acescg.
First i am confused if i have to convert my srgb textures in nuke or photoshop or maya already does that convertion when i put the texture in the right color space?
For example:
For Color texture i am using: SRGB colour space
Should i use acesg for colour texture?Our should i convert this in nuke?
For roughness and bump i am using: Raw
Should i use other colour space?
My is looking really saturated when i put the display correction in ocio with the config.ocio as the same that is plugged in maya color manager.
Also the preview sample shows the texture much more dark than the what maya legacy was showing.
I am really lost on how to approach this. Can you guys help me with that?
Srgb was so much easier.
I am having a bunch of problem with using acescg.
First i am confused if i have to convert my srgb textures in nuke or photoshop or maya already does that convertion when i put the texture in the right color space?
For example:
For Color texture i am using: SRGB colour space
Should i use acesg for colour texture?Our should i convert this in nuke?
For roughness and bump i am using: Raw
Should i use other colour space?
My is looking really saturated when i put the display correction in ocio with the config.ocio as the same that is plugged in maya color manager.
Also the preview sample shows the texture much more dark than the what maya legacy was showing.
I am really lost on how to approach this. Can you guys help me with that?
Srgb was so much easier.
Comment