Hi, I know since Maya Update 2, LC is by default calculated with GPU. I have particularly heavy scene I came back to now and I receive the following error:
// Error: V-Ray : [GPU light cache] Could not allocate pinned buffer of size 38400000! //
Is there any way to override settings and force LC to be calculate with CPU instead? I feel like this has been changed a bit too early, even though I don't have issues with any other scene I am rendering with GPU.
regards,
Karol
// Error: V-Ray : [GPU light cache] Could not allocate pinned buffer of size 38400000! //
Is there any way to override settings and force LC to be calculate with CPU instead? I feel like this has been changed a bit too early, even though I don't have issues with any other scene I am rendering with GPU.
regards,
Karol
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