There doesn't appear to be any way add VRay Object Properties to USD prims in Maya, for example if I wanted to disable shadow casting. Is this on the To-Do list?
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USD: VRay Object Properties?
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Hey, no this is not possible at the moment.
But it is on our to-do list. We'll have to research what the possibilities are for this, but it's on our list.
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Hello, has there been any movement on this front? We still need a way to handle primary/secondary/matte visibility before any real work can be done in Maya USD/V-Ray. I don't see a place where these can be added as V-Ray attributes, nor any mechanism in Maya USD for controlling visibility. It all works great on the V-Ray for Houdini side. I actually tried exporting a stage with some Matte properties set in Houdini, but V-Ray for Maya ignores it. Are there any workarounds?
Thank you.
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The part that writes object properties from Maya to USD is almost working internally. It still needs a bit more work.
We need to work on rendering object properties encoded in USD in Maya separately (f.e. when it's written from houdini and transferred to Maya).
I can ping you if you want to test drive some experimental builds when the time comes.
Let me know how this sounds.
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I'll be happy to try out these experimental builds as well, besides bringing back stuff from Houdini and reading those attributes, I guess this also would allow reading the same attributes for example if I set them in Bifrost USD, right? since USD attributes are the same no matter what.
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