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USD: VRay Object Properties?

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  • USD: VRay Object Properties?

    There doesn't appear to be any way add VRay Object Properties to USD prims in Maya, for example if I wanted to disable shadow casting. Is this on the To-Do list?

  • #2
    Hey, no this is not possible at the moment.
    But it is on our to-do list. We'll have to research what the possibilities are for this, but it's on our list.
    Alex Yolov
    Product Manager
    V-Ray for Maya, Chaos Player
    www.chaos.com

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    • #3
      Thank you Alex. I think this will be pretty crucial for any kind of production rendering.

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      • #4
        Hello, has there been any movement on this front? We still need a way to handle primary/secondary/matte visibility before any real work can be done in Maya USD/V-Ray. I don't see a place where these can be added as V-Ray attributes, nor any mechanism in Maya USD for controlling visibility. It all works great on the V-Ray for Houdini side. I actually tried exporting a stage with some Matte properties set in Houdini, but V-Ray for Maya ignores it. Are there any workarounds?
        Thank you.

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        • #5
          The part that writes object properties from Maya to USD is almost working internally. It still needs a bit more work.
          We need to work on rendering object properties encoded in USD in Maya separately (f.e. when it's written from houdini and transferred to Maya).

          I can ping you if you want to test drive some experimental builds when the time comes.
          Let me know how this sounds.
          Alex Yolov
          Product Manager
          V-Ray for Maya, Chaos Player
          www.chaos.com

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          • #6
            That would be great Alex, I would be happy to test it when ready. Thanks for the update.

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            • #7
              I agree, this is pretty much preventing us from using USD in a real production environment. I'd happy to try out some experimental builds in future as well!

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              • #8
                I'll be happy to try out these experimental builds as well, besides bringing back stuff from Houdini and reading those attributes, I guess this also would allow reading the same attributes for example if I set them in Bifrost USD, right? since USD attributes are the same no matter what.

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