I remember working at a company a couple of years ago where their assets had one shader applied for the viewport and another that would render. I'm not sure if this was a custom set up that they had developed, or whether it's a standard capability within Maya/Vray. I'm looking to do the same thing -- have a utility shader applied in the viewport but then have a completely different shader used when rendering. Can anyone point me in the right direction? So far as I recall it was a simple set up within each object's attribute editor, but I can't see any relevant settings (though knowing Maya they are probably buried and not very intuitive). Thanks.
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Override viewport material at render time (or vice versa)?
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This was something other than a render override, and as described -- one shader for viewport display, another used at render time regardless of render layers. I recall there was a UI for it in the AE with I think some drag and drop slots for shaders. I can't see anything like that, so it's possible it was a custom tool.
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A layer override is the only option in Vray/Maya.. I don’t think there’s another way.
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The extra Attribute on the ShadingGroup is what you are looking for.
https://docs.chaos.com/m/mobile.action#page/60898448https://linktr.ee/cg_oglu
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It's not very clear if he has only one shader in the scene or several, the extra Attribute is for a single shader, is that what you are after Sonyboy?
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Originally posted by oglu View PostThe extra Attribute on the ShadingGroup is what you are looking for.
https://docs.chaos.com/m/mobile.action#page/60898448
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