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Override viewport material at render time (or vice versa)?

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  • Override viewport material at render time (or vice versa)?

    I remember working at a company a couple of years ago where their assets had one shader applied for the viewport and another that would render. I'm not sure if this was a custom set up that they had developed, or whether it's a standard capability within Maya/Vray. I'm looking to do the same thing -- have a utility shader applied in the viewport but then have a completely different shader used when rendering. Can anyone point me in the right direction? So far as I recall it was a simple set up within each object's attribute editor, but I can't see any relevant settings (though knowing Maya they are probably buried and not very intuitive). Thanks.

  • #2
    Probably just a material override on a render layer which can be disabled before render?

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    • #3
      This was something other than a render override, and as described -- one shader for viewport display, another used at render time regardless of render layers. I recall there was a UI for it in the AE with I think some drag and drop slots for shaders. I can't see anything like that, so it's possible it was a custom tool.

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      • #4
        A layer override is the only option in Vray/Maya.. I don’t think there’s another way.
        https://www.artstation.com/damaggio

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        • #5
          There is the use default material button in the viewport!

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          • #6
            That's not what I'm looking for.

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            • #7
              The extra Attribute on the ShadingGroup is what you are looking for.

              https://docs.chaos.com/m/mobile.action#page/60898448
              https://linktr.ee/cg_oglu
              Ryzen 5950, Geforce 3060, 128GB ram

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              • #8
                It's not very clear if he has only one shader in the scene or several, the extra Attribute is for a single shader, is that what you are after Sonyboy?
                https://www.artstation.com/damaggio

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                • #9
                  Originally posted by oglu View Post
                  The extra Attribute on the ShadingGroup is what you are looking for.

                  https://docs.chaos.com/m/mobile.action#page/60898448
                  Thanks! This is what I couldn't find. Not sure why I didn't think of looking on the shading group. Doh.

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