Hello,
Nice to meet you!
I'm currently in the series Animation industry and for a future production in our studio, i need to match the look and feel of assets made in Maya2015 - vray 3.60.05 with Maya 2020 - vray 5.00.
I've read the page about rendering with old assets : https://docs.chaos.com/display/VMAYA...ossy%20Fresnel
My question is what value i need to tweak in the "reflection" section of the Vray Material to get exactly the same. But instead of tweaking the shaders manually, i'm expecting figure out a batch process to convert a big amount of asset.
I 've tried to play with the Reflection Amount / Reflection Glossiness / Fresnel to reach the same specular, but while doing this, i change the reflection to something more blurry.( obviously i want to change the specular roughness instead of the reflection roughness )
1. Maybe, there is an hidden parameter to be modified, how can i make it visible again?
2. is there a kind of Mathematic formula / expression for batching convertion of the shader to fit the same look? again the idea is to apply it to an amont of asset...
I'm assuming this question is more dedicated to the developper team, but maybe one of you have been in the same situation and are agree to share your solution.
Thank you for your time to read me;
Pierre.
Nice to meet you!
I'm currently in the series Animation industry and for a future production in our studio, i need to match the look and feel of assets made in Maya2015 - vray 3.60.05 with Maya 2020 - vray 5.00.
I've read the page about rendering with old assets : https://docs.chaos.com/display/VMAYA...ossy%20Fresnel
My question is what value i need to tweak in the "reflection" section of the Vray Material to get exactly the same. But instead of tweaking the shaders manually, i'm expecting figure out a batch process to convert a big amount of asset.
I 've tried to play with the Reflection Amount / Reflection Glossiness / Fresnel to reach the same specular, but while doing this, i change the reflection to something more blurry.( obviously i want to change the specular roughness instead of the reflection roughness )
1. Maybe, there is an hidden parameter to be modified, how can i make it visible again?
2. is there a kind of Mathematic formula / expression for batching convertion of the shader to fit the same look? again the idea is to apply it to an amont of asset...
I'm assuming this question is more dedicated to the developper team, but maybe one of you have been in the same situation and are agree to share your solution.
Thank you for your time to read me;
Pierre.
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