Hi,
Is it possible to have one shader for the base geometry, and another for the procedurally generated fur? I'd like to have a vrayMtl on the base geo, and a hair material on the fur.
I see in the Vray Rhino docs there is a "Material Toggle". Does Vray Maya have an equivalent option?
https://docs.chaos.com/display/VRHINO/Fur
Thanks,
Chris
Is it possible to have one shader for the base geometry, and another for the procedurally generated fur? I'd like to have a vrayMtl on the base geo, and a hair material on the fur.
I see in the Vray Rhino docs there is a "Material Toggle". Does Vray Maya have an equivalent option?
https://docs.chaos.com/display/VRHINO/Fur
Thanks,
Chris
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