Hi everyone
Sorry if this isn't the right place for this question.
I´ve been trying to use the OSL shader available on https://www.racoon-artworks.de/resou...ionmapping.php with vray in Maya.
I don't know how to link the UVW output of the shader (3DMax shader) to Maya UV coordinates on my textures, as it is shown on this workflow. Is this possible at all?
Below are some screenshots of the setup on Maya.
And the OSL shader attributes.
Thank you for any help on this.
Sorry if this isn't the right place for this question.
I´ve been trying to use the OSL shader available on https://www.racoon-artworks.de/resou...ionmapping.php with vray in Maya.
I don't know how to link the UVW output of the shader (3DMax shader) to Maya UV coordinates on my textures, as it is shown on this workflow. Is this possible at all?
Below are some screenshots of the setup on Maya.
And the OSL shader attributes.
Thank you for any help on this.
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