Hello,
currently, I am experimenting with the UVWRandomizer in Vray 5 and 6.
There are a few things the documentation seems to neglect, hence this post.
1. Is there any documentation around which point the rotation of the Variance UV Rotation is calculated? Currently, this is causing my decal textures to get in touch with the edges and be cut off)
2. what do the units in the scaling/offsets refer to scene units, pixels or percentage of image?
3. is there a general documentation considering the order of operations done inside this node ?
reason for asking:
my current project involves a few lovely materials that would benefit from this information, currently the areas marked in red are getting cut off.
Thanks
Thomas
currently, I am experimenting with the UVWRandomizer in Vray 5 and 6.
There are a few things the documentation seems to neglect, hence this post.
1. Is there any documentation around which point the rotation of the Variance UV Rotation is calculated? Currently, this is causing my decal textures to get in touch with the edges and be cut off)
2. what do the units in the scaling/offsets refer to scene units, pixels or percentage of image?
3. is there a general documentation considering the order of operations done inside this node ?
reason for asking:
my current project involves a few lovely materials that would benefit from this information, currently the areas marked in red are getting cut off.
Thanks
Thomas
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