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  • Vray reflection shader bug?

    Hi,

    Im finding that some basic shaders appear to be reflecting incorrectly. I may be wrong, but this doesnt seem to me like a correct reflection behavior. Its a simple black gloss shader on a car rim, and a red gloss shader on a brake calliper. No matter what I do, if I have reflectivity turned on for the red calliper, it reflects into the black gloss shader like its blurry chrome or something. It reflects the red diffuse if I turn off reflections.

    I have checked from different angles, and it does seem to look better, but then some angles look very wrong, to my eye. I would expect to see a red reflection in the attached image.



    Maya 2023.3
    V-Ray 6 for Maya, update 1
    (v6.10.00, revision 32127 from Jun 10 2023)
    Attached Files
    Website
    https://mangobeard.com/
    Behance
    https://www.behance.net/seandunderdale
  • Answer selected by viktor_angelov at 16-07-2023, 11:03 PM.

    Hello seandunderdale,

    Thank you for your collaboration!

    As discussed in our direct communication, what you see is normal and it can be explained - the Black Surface is reflecting the Red one as it's being seen from its angle. In that case, if we put the camera in angle as the Red Surface is being reflected we can see the white light on it. Please, refer to the video attached: http://ftp.chaosgroup.com/support/sc...7_16-14-03.mp4

    In additional test that can be made is changing the Light to green. Once this is done you can see the reflection changes as well which confirms the stated above: http://ftp.chaosgroup.com/support/sc...7_16-18-32.jpg

    Comment


    • #2
      Hello seandunderdale

      Could you please attach a simple scene with both shaders where the situation reproduces so we can take a look?
      You can upload it here or by Submitting a Request to our System.

      Comment


      • #3
        Originally posted by seandunderdale View Post
        Hi,

        Im finding that some basic shaders appear to be reflecting incorrectly. I may be wrong, but this doesnt seem to me like a correct reflection behavior. Its a simple black gloss shader on a car rim, and a red gloss shader on a brake calliper. No matter what I do, if I have reflectivity turned on for the red calliper, it reflects into the black gloss shader like its blurry chrome or something. It reflects the red diffuse if I turn off reflections.

        I have checked from different angles, and it does seem to look better, but then some angles look very wrong, to my eye. I would expect to see a red reflection in the attached image.



        Maya 2023.3
        V-Ray 6 for Maya, update 1
        (v6.10.00, revision 32127 from Jun 10 2023)
        I've experienced the same behavior in similar circumstances on both Vray and Corona in the last year and I don't remember something like that happened before (in over 20 years of CG).
        Unfortunately I didn't have the time to investigate further, but It looks odd to me too, like reflection have too much energy.
        Maybe its just me but until I'll see the same behavior happening in real world I'll still think it's a bit weird.
        3D Scenes, Shaders and Courses for V-ray and Corona
        NEW V-Ray 5 Metal Shader Bundle (C4D/Max): https://www.3dtutorialandbeyond.com/...ders-cinema4d/
        www.3dtutorialandbeyond.com
        @3drenderandbeyond on social media @3DRnB Twitter

        Comment


        • #4
          Yeh Ive been using Vray 5 up until a few weeks ago, and Ive never seen this happen before.

          I will try to pack up a simple scene this week.
          Website
          https://mangobeard.com/
          Behance
          https://www.behance.net/seandunderdale

          Comment


          • #5
            Тhank you, sirio76 for the feedback! We will go further into this!

            seandunderdale , thank you! Looking forward to you sharing the scene.

            Comment


            • #6
              Ive submitted a Maya file via the link you posted earlier.
              Website
              https://mangobeard.com/
              Behance
              https://www.behance.net/seandunderdale

              Comment


              • #7
                We have received your scene, seandunderdale Thank you! We will investigate and inform you once new information is available.

                Comment


                • #8
                  Eek that looks proper broken. Subscribed!

                  Comment


                  • #9
                    Chaos group ran some tests and it seems its an expected result. The light above the geo is reflecting at an angle that the rim can see. Its probably a unique situation where something looks like it should be reflecting whats next to it, but because of the angle, its reflecting the thing above it. Kind of an annoying optical illusion in a way I suppose, and definitely something a client would ask about, so its more an issue to look out for when lighting reflective objects. NOT an issue with Vray shaders or lights.
                    Website
                    https://mangobeard.com/
                    Behance
                    https://www.behance.net/seandunderdale

                    Comment


                    • #10
                      Originally posted by seandunderdale View Post
                      Chaos group ran some tests and it seems its an expected result. The light above the geo is reflecting at an angle that the rim can see. Its probably a unique situation where something looks like it should be reflecting whats next to it, but because of the angle, its reflecting the thing above it. Kind of an annoying optical illusion in a way I suppose, and definitely something a client would ask about, so its more an issue to look out for when lighting reflective objects. NOT an issue with Vray shaders or lights.
                      I have documented several situations where this happens also on straight surfaces, I’ll post some example later. I’m still not sure and just in case I’ll test similar situations in the real world.
                      3D Scenes, Shaders and Courses for V-ray and Corona
                      NEW V-Ray 5 Metal Shader Bundle (C4D/Max): https://www.3dtutorialandbeyond.com/...ders-cinema4d/
                      www.3dtutorialandbeyond.com
                      @3drenderandbeyond on social media @3DRnB Twitter

                      Comment


                      • #11
                        Hello seandunderdale,

                        Thank you for your collaboration!

                        As discussed in our direct communication, what you see is normal and it can be explained - the Black Surface is reflecting the Red one as it's being seen from its angle. In that case, if we put the camera in angle as the Red Surface is being reflected we can see the white light on it. Please, refer to the video attached: http://ftp.chaosgroup.com/support/sc...7_16-14-03.mp4

                        In additional test that can be made is changing the Light to green. Once this is done you can see the reflection changes as well which confirms the stated above: http://ftp.chaosgroup.com/support/sc...7_16-18-32.jpg

                        Comment

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