Hi,
Im finding that some basic shaders appear to be reflecting incorrectly. I may be wrong, but this doesnt seem to me like a correct reflection behavior. Its a simple black gloss shader on a car rim, and a red gloss shader on a brake calliper. No matter what I do, if I have reflectivity turned on for the red calliper, it reflects into the black gloss shader like its blurry chrome or something. It reflects the red diffuse if I turn off reflections.
I have checked from different angles, and it does seem to look better, but then some angles look very wrong, to my eye. I would expect to see a red reflection in the attached image.
Maya 2023.3
V-Ray 6 for Maya, update 1
(v6.10.00, revision 32127 from Jun 10 2023)
Im finding that some basic shaders appear to be reflecting incorrectly. I may be wrong, but this doesnt seem to me like a correct reflection behavior. Its a simple black gloss shader on a car rim, and a red gloss shader on a brake calliper. No matter what I do, if I have reflectivity turned on for the red calliper, it reflects into the black gloss shader like its blurry chrome or something. It reflects the red diffuse if I turn off reflections.
I have checked from different angles, and it does seem to look better, but then some angles look very wrong, to my eye. I would expect to see a red reflection in the attached image.
Maya 2023.3
V-Ray 6 for Maya, update 1
(v6.10.00, revision 32127 from Jun 10 2023)
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