Are there currently GPU texture baking limitations? We are having problems getting the baking to look correct with GPU. It's almost like it's not using all of the lights.
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GPU texture baking limitations
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but "compute samples with rays from camera" doesn't have an effect. None of the reflections are rendered..
Also how do you bake your textures? Are you using the V-Ray Bake Options or the Baking Engine Settings from the Render Settings, Common tab?
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Hey vladimir_krastev, Sorry its taken a few days to get back to you. I've been trying to recreate what is happening in a small scene but I can't get the same results. It's as expected from GPU to CPU. I will try to strip the scene down and see if I can recreate it.
I found a workaround for now that involves heavily smoothing each object and baking with CPU and "compute samples with rays from camera" turned on.
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If it is not happening in a new scene then we need to review the original scene with the issue. Please send it here or through the support contact form. If you choose the contact form add a link to this thread in your message.
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