I just need the character's shadows captured in a matte, not all of the other shadows belonging to other objects that cast onto the character. I see options for Reflection and Refraction Exclude Lists but that nothing for Shadow Exclude.
Maybe there is a better way to think about this: I'd like to show contact shadows with the ground so I can comp onto the plate. There are cast shadows from a tree that I do not need baked into the shadow matte, all environment shadows are in the plate. But I do need those cast shadows to affect the character.
Light linking? That doesn't seem right, I need the light to cast shadow from the tree, just not let the shadow land on the ground shadow matte.
I might be missing something simple but can't wrap my head around it. Any help is appreciated.
Maybe there is a better way to think about this: I'd like to show contact shadows with the ground so I can comp onto the plate. There are cast shadows from a tree that I do not need baked into the shadow matte, all environment shadows are in the plate. But I do need those cast shadows to affect the character.
Light linking? That doesn't seem right, I need the light to cast shadow from the tree, just not let the shadow land on the ground shadow matte.
I might be missing something simple but can't wrap my head around it. Any help is appreciated.
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