As the title says, we are trying to write an LPE which renders a Specular Reflection that includes the Matte Shadow from a shadow catcher, on top of the LightDome texture.. We can acheive this with the default Render Elements, but that unfortunately includes the flakes of our car paint shader, and we would like to isolate just the Specular Reflection.
this is what we are currently using, but the reflection of the shadow catcher is all black.
C<RS>.*L
Cheers!
this is what we are currently using, but the reflection of the shadow catcher is all black.
C<RS>.*L
Cheers!
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