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  • Render Samples Help

    Hello,

    I am trying to get a clean camera animation from this scene.
    The render settings are imho already on production, still I have a lot of noise.

    problem fields:
    - grass
    the grass is a vray fur object with a Vray hair shader on it. lots of grain in there.
    probably I will try a vrayMtl without reflections. to get it more stable. and a even smaller noise threshhold in the render setting.

    - clouds
    this is a vdb inside a VrayVolumeGrid
    the settings have been Step % 500
    I will try 800 % and see if the pulsing lights inside go away.
    Or might it be some GI settings?

    thanks for some hints on how to improve

    Click image for larger version

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    Nextcloud - a safe home for all your data

  • #2
    just saw that I got the Volume Grid Settings wrong.
    The lower the better.
    So I reduced them to 20% for the next round

    Comment


    • #3
      now I rendered some 50 frames with this very detailed samples.
      still having grin in the grass, still having light flickering in the clouds.

      yes I know, I could go for denoising. but I want to render as clean as possibel first and I am wondering how to approach.

      meanwhile I will go for a test with even more finetuned settings.
      but perhaps there are other ways to get this shot clean.

      best
      Martin

      movie on the cloud link
      Folder: 02
      Nextcloud - a safe home for all your data

      Comment


      • #4
        https://pipe.green-cloud.at/index.php/s/3wWFsEXspgLQYZq

        this link works
        adding the URL via "post link" breaks it every time

        Comment


        • #5
          Hey Martin,

          GPU LC Subdivs should be at 1500 for this scene, you don't need to go higher(Unless it is an interior scene, or if you are rendering at high resolution you will need to use a higher number, usually 3000 Max should work)
          You can try the Samples Limit at 5000, then 10000 if you want clean renders, with 0.005 noise threshold..

          About the flickering in the clouds, I have asked around. I will get back to you shortly

          Best,
          Muhammed
          Muhammed Hamed
          V-Ray GPU product specialist


          chaos.com

          Comment


          • #6
            Could you please try with BF/BF GI to see if it solves the flickering issue?
            Let me know if this works for you, we will need a scene to reproduce and investigate if this is about GPU LC

            Best,
            Muhammed
            Muhammed Hamed
            V-Ray GPU product specialist


            chaos.com

            Comment


            • #7
              Hello,

              https://pipe.green-cloud.at/index.php/s/dTRygF47ZcJsZxr

              ​XP_6.mp4

              I changed the GI engine to BF.
              Still the flickering in the cloud is very strong.
              Also the noise in the grass is too much at 5000 samples.

              I will pack the scene and upload it tomorrow, so perhaps you can take a look at it.
              the project is private and for fun, so there is no pressure.
              Still I would like to see how to archive clean renders with this type of situation.

              My setup is a 2 x RTX4800
              would like to know if I am able to render out animations in HD with this kind of fine detailed environment.

              Comment


              • #8
                Thank you for the scene Martin!
                It was very helpful to us, the issue with the Clouds will be fixed. Other than that, I will send you an updated scene with some minor changes to sampling settings and the rendered sequence

                Best,
                Muhammed
                Muhammed Hamed
                V-Ray GPU product specialist


                chaos.com

                Comment

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