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Render nParticles as Water without Brep

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  • Render nParticles as Water without Brep

    Hello,

    I am looking for a way to render nParticles as a water surface without creating a mesh first.

    The image represents just a sample with less particles. In final there will be more than 70.000.000 particles... So Meshing them first is really slow.

    Click image for larger version

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    What would be the fastest way?


    Thanks for your help!

  • #2
    I may have misunderstood, but isn't VRayMetaball what you're looking for?
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Not really, because with Metaball is also a precalculation neccesary.

      I'm looking for totaly meshless method as described here in Chapter "Meshless Surfaces from Point clouds"

      https://elib.uni-stuttgart.de/bitstr...rothesis_1.pdf

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