I am creating my own vray materials with a diffuse map, roughness map and displacement map. How can I export this material to a file and import again for later use so i dont have build the shader network each time? I've tried exporting all to .vrscene, selected network to .vrscene and each time when I try to import from either the Vray scene manager or Vray>Import material from a file, into a new maya scene i just get a transform node in the outliner and no shaders. What am i doing wrong?
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Originally posted by sean_brown View PostI've tried exporting all to .vrscene, selected network to .vrscene and each time when I try to import from either the Vray scene manager or Vray>Import material from a file, into a new maya scene i just get a transform node in the outliner and no shaders.
What stezza suggested is fine, of course.
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Originally posted by hermit.crab View Post
For shaders, you should use the "Import V-Ray material from file". It works as expected on my end, only note that displacement can't be transferred (internal bug-tracker id: VMAYA-13183) since it's in a different plugin. We are planning to improve this, though.
What stezza suggested is fine, of course.
Thanks
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Originally posted by sean_brown View PostI am creating my own vray materials with a diffuse map, roughness map and displacement map. How can I export this material to a file and import again for later use so i dont have build the shader network each time? I've tried exporting all to .vrscene, selected network to .vrscene and each time when I try to import from either the Vray scene manager or Vray>Import material from a file, into a new maya scene i just get a transform node in the outliner and no shaders. What am i doing wrong?
If you really want to go crazy you could save the whole thing as a MEL script. But that makes creating the network in the first place a huge headache, unless you do it again after you've finished for the express purpose of having it.
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