Hi,
I'm wondering about normal/displacement/bump maps in V-Ray for Maya, as it seems there's been some talk on the Max forums about getting bump/normal maps into extraTex/dirt passes, which would be handy. Also, does anyone has a good method for blending bumps and normals?
Initially I was trying to find an easy way to maintain independent bump and normal maps, as it is often easiest to get them looking good individually, but when mixing them in Shader Map Pro/CrazyBump it's a slow process. Blending bump and normal maps is doable using multiple bump2d nodes, but V-RayMtl doesn't use that as it's part of the shader. I've made some progress by plugging the normal map into a layered texture, and then extracting bump into rgb, putting them into the layered shader using lighten, lighten, and multiply (respectively). It works but is far from perfect and likely not much faster than just taking the time to blend them in Shader Map Pro. Is there an easy way to blend a bump with normal map, using Maya nodes so it's not a process of tweaking the image files, exporting a normal map, reloading the file, and rendering? Thanks,
Jens
I'm wondering about normal/displacement/bump maps in V-Ray for Maya, as it seems there's been some talk on the Max forums about getting bump/normal maps into extraTex/dirt passes, which would be handy. Also, does anyone has a good method for blending bumps and normals?
Initially I was trying to find an easy way to maintain independent bump and normal maps, as it is often easiest to get them looking good individually, but when mixing them in Shader Map Pro/CrazyBump it's a slow process. Blending bump and normal maps is doable using multiple bump2d nodes, but V-RayMtl doesn't use that as it's part of the shader. I've made some progress by plugging the normal map into a layered texture, and then extracting bump into rgb, putting them into the layered shader using lighten, lighten, and multiply (respectively). It works but is far from perfect and likely not much faster than just taking the time to blend them in Shader Map Pro. Is there an easy way to blend a bump with normal map, using Maya nodes so it's not a process of tweaking the image files, exporting a normal map, reloading the file, and rendering? Thanks,
Jens
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