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Clear resin plastic toy shader

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  • Clear resin plastic toy shader

    Hey!

    I'm working on a new toy that I will have rapid prototyped and then cast into resin toys, and I am using Vray to test the various colorways I want to be doing. One of them is a clearn resin/plastic like the picture below, often used in Japanese toys:



    Does anyone have any tips on how to create a shader like this? What's the best place to start? SSS materials?
    Any help would be highly appreciated
    /Bard
    www.hellobard.com
    Norwegian Broadcasting Corporation (NRK) - Motion graphics artist

  • #2
    do u have bigger image?

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    • #3
      Yep! I do!
      here:
      http://www.flickr.com/photos/3429560...7612580918361/

      aaaand

      http://www.flickr.com/photos/3429560...7612580918361/

      there's some more toys in his flickr set:
      http://www.flickr.com/photos/3429560...7612580918361/

      obviously the opaque parts have been airbrushed with paint, but it's the plastic i'm after.

      thanks bazuka! ^-^
      /Bard
      www.hellobard.com
      Norwegian Broadcasting Corporation (NRK) - Motion graphics artist

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      • #4
        here's the original pic in hi-res:
        http://www.flickr.com/photos/3429560...7612580918361/

        /Bard
        www.hellobard.com
        Norwegian Broadcasting Corporation (NRK) - Motion graphics artist

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        • #5
          nice, if the shader i post doesnt work for u, ill make a new one, based on this pic

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          • #6
            thanks bazuka! i'll give the one you made a shot! I think it should work reasonably well. I'll post the results asap
            /Bard
            www.hellobard.com
            Norwegian Broadcasting Corporation (NRK) - Motion graphics artist

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            • #7
              weeeell, it's not too bad, but it doesn't quite seem like a plastic toy... :/



              The japanese toys are rotocasted, so they consist of a 3-5 mm thick skin making the toy hollow. Both my 3d model and the actual 3d print will have a massive core. So obviously it's hard to get the same effect from the start when there are these sort of differences... :/
              /Bard
              www.hellobard.com
              Norwegian Broadcasting Corporation (NRK) - Motion graphics artist

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              • #8
                To get the same kind of light falloff in the material, you really need to model it like a shell, and then use some glossy refraction and fog in VRayMtl to get that effect.

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

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                • #9
                  Yeah that was what I was thinking too, modelling-wise...
                  The actual physical model of the toy will have a massive core, so I'm better off trying to simulate that look in Vray instead. I'll throw some fog and glossy refraction on it though.
                  Thanks Vlado!
                  /Bard
                  www.hellobard.com
                  Norwegian Broadcasting Corporation (NRK) - Motion graphics artist

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                  • #10
                    yo man, did u manage to make a shell toy?

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                    • #11
                      hey bazuka!
                      yeah, well, the thing is, the toy will actually not be a shell when I make it in real life, so it's not necessary to model it like that for me. I'll just be doing test-renders with the shader you made. thanks for the help bazuka!
                      /Bard
                      www.hellobard.com
                      Norwegian Broadcasting Corporation (NRK) - Motion graphics artist

                      Comment


                      • #12
                        nice, can u drop some pics so we can see

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