Hey,
i am currently working in a car configurator where we make extensive use of matte objects. When rendering an spherical image with 7000x3500 pixels and 100+ renderlayers it is a little waste of time when we always compute the full irradiance map for every renderlayer. We cannot precompute it,because many parts get switched on and off.
In MentalRay they have a feature on their mip_render_subset node called "Full Screen Fg" which is very usefull in such cases, cause it computes FG only on Non-Matte objects. I know it is not 100% correct on the edges,but this is not a problem for us.
Any chance we can get a feature like that?
thx in advance
Oli
i am currently working in a car configurator where we make extensive use of matte objects. When rendering an spherical image with 7000x3500 pixels and 100+ renderlayers it is a little waste of time when we always compute the full irradiance map for every renderlayer. We cannot precompute it,because many parts get switched on and off.
In MentalRay they have a feature on their mip_render_subset node called "Full Screen Fg" which is very usefull in such cases, cause it computes FG only on Non-Matte objects. I know it is not 100% correct on the edges,but this is not a problem for us.
Any chance we can get a feature like that?
thx in advance
Oli
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