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FEATURE REQUEST: Don't compute Irradiance on Matte Objects

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  • FEATURE REQUEST: Don't compute Irradiance on Matte Objects

    Hey,

    i am currently working in a car configurator where we make extensive use of matte objects. When rendering an spherical image with 7000x3500 pixels and 100+ renderlayers it is a little waste of time when we always compute the full irradiance map for every renderlayer. We cannot precompute it,because many parts get switched on and off.

    In MentalRay they have a feature on their mip_render_subset node called "Full Screen Fg" which is very usefull in such cases, cause it computes FG only on Non-Matte objects. I know it is not 100% correct on the edges,but this is not a problem for us.

    Any chance we can get a feature like that?

    thx in advance
    Oli
    Last edited by ultrasonic; 24-02-2010, 01:33 AM.
    OLIVER MARKOWSKI - Head of 3D at RISE | Visual Effects Studios

  • #2
    You can turn off the "Receive GI" option for these objects in their V-Ray object properties (or the MtlWrapper).

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      this is veeeeeerrryy good news....sorry for my lack of experience in that case
      thumbs up
      Oli
      OLIVER MARKOWSKI - Head of 3D at RISE | Visual Effects Studios

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