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  • constant material [standalone]

    Hi everyone!

    Is this the right place for questions related to standalone?

    What's the preferred way to create a constant material, for plates, projections, etc?
    A BRDFLight, then MtlWrapper to disable GI?

    Thanks
    Michael

  • #2
    i don't really understand what you want, but surface shader is supported...
    www.mirage-cg.com

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    • #3
      To clarify, I want a material which isn't affected by lighting.

      I assumed that using the BRDFLight for this would be inefficient , but I just saw the implementation in the sdk samples and it is what I'm after, a simple 'constant brdf'.

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      • #4
        Like you guessed, you need to use BRDFLight for this.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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