This material should work for materials like varnished wood? Or is for other purposes?
For example, if we got two Mtl materials, varnish and wood, and use first one like coat, and second like base material... we shouldn't get a semi-ethereal varnished wood, right?.
I'd say the refraction is mixing too:
Here a render. UpLeft, the wood, UpRight, the varnish, DownLeft, the BlendMtl material with base and coat, and finally, DownRight, the two physical objects one over other. The third one should be like the fourth?. Or is because in the BlendMtl not exist a closed surface for refraction?.
Here the texture
LaqWood.mb..zip
And here the scene
By the way, the white splotch is the sundisk reflection
For example, if we got two Mtl materials, varnish and wood, and use first one like coat, and second like base material... we shouldn't get a semi-ethereal varnished wood, right?.
I'd say the refraction is mixing too:
Here a render. UpLeft, the wood, UpRight, the varnish, DownLeft, the BlendMtl material with base and coat, and finally, DownRight, the two physical objects one over other. The third one should be like the fourth?. Or is because in the BlendMtl not exist a closed surface for refraction?.
Here the texture
LaqWood.mb..zip
And here the scene
By the way, the white splotch is the sundisk reflection
Comment