That's what i meant, yes. To give PP-values through a particleSampler node to a material, assign this to an instancer and get proper results. I.e. the object gets the right color coresponding to the particle. I'm pretty sure that many people working with particles in maya would love to see that. People are asking for that feature in mentalray for years now. There's no workaround for that, as i know, so a native support by the renderer is needed. As i mentioned, finalRender does that but is kind of buggy in some points.
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oohhh great news about the fluids already in the nightlies, vladimir! looking forward to testing it
I'll post some tests if they look good enough!
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Yes, 3d fluids should work as well. Which example did you try?. If the fluid relies on textures, this is something that's not working currently ( I actually added some initial support today). For example Puffball example is entirely made of the built-in noise texture, with no grids used.
Greetings,
Vladimir NedevVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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Alright, i did some quick tests with corresponding renders via Maya Software/MR using the built in Fluid Examples. They're quite different at this point, but good to see it's up and running in VRay!
Cigarette Maya Software:
Cigarette Vray:
Clouds Maya Software:
Clouds Vray (fail:
Fire MentalRay:
Fire Software:
Fire Vray:
Meteor MayaSoftware:
Meteor Vray
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