I'm doing speed on renders using the maya batch with muster versus the vray standalone (eventually id like to use muster to batch the vray standalone).
I guess its to be expected but the standalone renders maybe 50% faster than the batch. I'm not sure if that's muster getting in the way.. but most likely its just the maya batch is slower. even though i use vray proxy in BOTH cases i guess the maya render has to load a bunch of extra stuff that the vrscene does not.
I guess not so much a question as a discussion of topic why that is? its a lot easier for us to use maya batch because we have scenes with multiple cameras and we use a lot of mel scripting to run commands at render time which are of course incompatable to use with standalone. looking at what actually happens when you run a maya batch it looks like internally it creates a temp vrscene file? so I would expect that the vrscene and the maya batch would be more simmilar in rendertimes?
currently we don't have a pipeline for standalone... but giving these facts, it looks like we will have to develop the tools to use standalone and get away from maya batch.
Edit.
OPP i dont think the time was 50% increase on second look my comparison is
maya batch + muster = 23 min 12 seconds
vrayStandalone = 19 min 35 seconds
so the difference was not so much but still some.
I guess its to be expected but the standalone renders maybe 50% faster than the batch. I'm not sure if that's muster getting in the way.. but most likely its just the maya batch is slower. even though i use vray proxy in BOTH cases i guess the maya render has to load a bunch of extra stuff that the vrscene does not.
I guess not so much a question as a discussion of topic why that is? its a lot easier for us to use maya batch because we have scenes with multiple cameras and we use a lot of mel scripting to run commands at render time which are of course incompatable to use with standalone. looking at what actually happens when you run a maya batch it looks like internally it creates a temp vrscene file? so I would expect that the vrscene and the maya batch would be more simmilar in rendertimes?
currently we don't have a pipeline for standalone... but giving these facts, it looks like we will have to develop the tools to use standalone and get away from maya batch.
Edit.
OPP i dont think the time was 50% increase on second look my comparison is
maya batch + muster = 23 min 12 seconds
vrayStandalone = 19 min 35 seconds
so the difference was not so much but still some.
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