Has anyone tried this yet? Curious to know if it works in Vray.
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Vector Displacement from mudbox2011
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Originally posted by Metzger View PostI exported geo and a vector displacement map from mudbox. Rendered it in Vray with Vector displacement and it didn't work. I then switched displacement in Vray to normal displacement and I got something, but it wasn't vector displacement.
Edit: Here's what Vlado said..
Originally posted by vladoThe red and green channels are 0.5-centered, e.g. 0.5 (medium grey) is "no displacement", 0 (black) is negative and 1 (white) is positive.
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When using Vector Displacement, it looks like the object being displaced looses all subdivisions. It's really hard to find out if it's mudbox or vray for maya though. To be honest, it seems like almost every function I use is bugged with Vray for Maya. Was Vray for Max this buggy at release? Vlado, how about a service pak?
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To be honest, it seems like almost every function I use is bugged with Vray for Maya.
Was Vray for Max this buggy at release?
Vlado, how about a service pak?
Best regards,
VladoLast edited by vlado; 01-06-2010, 06:13 PM.I only act like I know everything, Rogers.
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Originally posted by vlado View PostMuch worse And it had about 1/100th of the features.
Best regards,
Vlado
I always was interested in this after I heard Maya is really difficult to develop for.Maya 2020/2022
Win 10x64
Vray 5
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Hi,
I have tried vector displacement for mental ray and the results are breathtaking so say the least. Nothing can compare unless you actually render the whole 8-10 million mesh inside maya. So I really hope this will be implemented to Vray real soon!Johan Vikstrom
Swiss International AB - Head of 3D - www.swiss.se
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I saw the mudbox and Pixar ptex presentations about vector displacement. WOW! We really need that in Vray!
http://area.autodesk.com/siggraph/video32
http://area.autodesk.com/siggraph/video23
Wayne Robson wrote the vector displacement shader for Mental Ray:
http://www.psychocore.com/Last edited by jstrob; 30-07-2010, 10:46 AM.
__________________________________________
www.strob.net
Explosion & smoke I did with PhoenixFD
Little Antman
See Iron Baby and other of my models on Turbosquid!
Some RnD involving PhoenixFD
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Yeah I saw those vid's as well. The really sweet part was NO UV's necessary when using ptex.
Originally posted by jstrob View PostI saw the mudbox and Pixar ptex presentations about vector displacement. WOW! We really need that in Vray!
http://area.autodesk.com/siggraph/video32
http://area.autodesk.com/siggraph/video23
Wayne Robson wrote the vector displacement shader for Mental Ray:
http://www.psychocore.com/
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here's a sample Mudbox vector displacement. I can't seem to get it working with the
V-Ray nightlies
http://www.can-con.ca/temps/ear_tan_vdm.exr.zipDave Girard | CAN-CON.ca | polygonspixelsandpaint.tumblr.com
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Lastly I've been trying to use vector displacement mapping with Vray too.
I've done this using free software xnormal (www.xnormal.net), using low poly and high poly models in obj exported directly from Zbrush. Neither good results. I need to find another way to do it.
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If someone manage to get it to work with Beige ear sample, let me know.
ThanksPortfolio: http://www.cgifocus.co.uk
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