If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
Its way too "roundish" for my taste. I really prefer the "streaky" look from maya ocean shader. Is there no way to implement a similar look into vray water?
He he, Ive been nagging about this all over this forum.
But I thing is for sure, I really miss the maya ocean shader which have a complete different structure than both HOT and vray water.
Its much less repetetive, It has a more believable shape if the water is a little more lively. Just study this image and see the difference in the basic shape.
Anyway I assume that this is probably one of these Autodesk keep secret things but it would for sure power up vray for maya even more..
well dont get me wrong and im not planing to start some flame here, but this image that u paste (maya ocean) has nothing to do with a real wave/ocean algo coz i never saw the ocean look like this...
No worries Bazuka, I totally respect you and I just express my opinion which is as thickheaded as It may be but I personally dont like the tessendorf implementations that Ive seen so far (whatever percentage right they may be
To me they are too softish/roundish and lacks any kind of erratic feel to it. The picture I attached does indeed look strange but points to some differences in basic structure.
I´ll attach another image which maybe shows better what Im after.
You are indeed a great rescource to this forum! That looks alot more like it.
However I guess Its still bound by that angle. The "ocean plane" isnt big enough for a camera to travel up a few meters is it?
Ive had projects where HOT failed me because I cant use HOT + displacement w vray for maya which is a pity.
i think i could make something like this with HOT needs more tweaking but i think it possible
cheers
here is it
dont know how close is to the image u post...
bazuta: Can I ask you to try to achieve the same effect with VRayWater and if you can't to tell me which parameter of HOT does it and it is missing in VRayWater or doesn't work correctly?
Comment