Is there a way to render a UV pass with vray?
In mentalray you can use a mib_texture_vector node and set its projection to uv. Then render that out with a writeToCustomColorBuffer.
In Vray i guess i've to make a extraTexElement. But what can go in there to give me the UV information out?
Thanks!
In mentalray you can use a mib_texture_vector node and set its projection to uv. Then render that out with a writeToCustomColorBuffer.
In Vray i guess i've to make a extraTexElement. But what can go in there to give me the UV information out?
Thanks!
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