1 point about the 32 bit EXR seq mentioned. You really don't always need 32 bit. Most of th etime 16 bit (half float) is enough. 16 float is containing way higher information than 8 bit non float. And try to render a frame in 16 bit and another one in 32 bit and use heavy compositing as you whish on it and try to find a difference, your eyes will never find one.
Some cass you may need 32 bits (full float): motion vector pass and zdepth pass.
Some cass you may need 32 bits (full float): motion vector pass and zdepth pass.
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