Hello, I am coming from a mental ray and renderman background, now learning V-Ray and trying to get my head around camera projection as well as fast image based lighting/reflections.
Short version; this is what I am trying to do:
Long version:
I have:
* An image sequence (filmed material), locked off camera of an environment
* A 3D object, made in Maya, which I want to place on the ground of the filmed material and integrate it into the environment
Now, what I want is to place the 3D object in the filmed material and have it integrated. I'm now trying to figure out how to:
1. Project the image sequence onto dummy geometry
2. Create a environment dome around my scene
Clarification:
- I want to project the image sequence onto dummy geometry so that I can have the 3D object (e.g. a car) cast shadows/reflections on the dummy geometry (e.g. the ground). I'd also like the dummy geometry to be casting shadows and be reflected in the 3D geometry as well as be included in occlusion and GI calculations.
- I would map an HDRI image onto the environment dome in order to cast reflections from it onto the 3D object with image based lighting as an option.
Problems/Questions:
I have now tried to create this workflow but I really can't figure out what the proper projection setup would be in V-Ray for Maya. Which shader should be used in conjunction with Maya's "projection" node?
What node should ideally be used when creating a reflection dome which could also be used for lighting?
Thanks in advance,
Short version; this is what I am trying to do:
Long version:
I have:
* An image sequence (filmed material), locked off camera of an environment
* A 3D object, made in Maya, which I want to place on the ground of the filmed material and integrate it into the environment
Now, what I want is to place the 3D object in the filmed material and have it integrated. I'm now trying to figure out how to:
1. Project the image sequence onto dummy geometry
2. Create a environment dome around my scene
Clarification:
- I want to project the image sequence onto dummy geometry so that I can have the 3D object (e.g. a car) cast shadows/reflections on the dummy geometry (e.g. the ground). I'd also like the dummy geometry to be casting shadows and be reflected in the 3D geometry as well as be included in occlusion and GI calculations.
- I would map an HDRI image onto the environment dome in order to cast reflections from it onto the 3D object with image based lighting as an option.
Problems/Questions:
I have now tried to create this workflow but I really can't figure out what the proper projection setup would be in V-Ray for Maya. Which shader should be used in conjunction with Maya's "projection" node?
What node should ideally be used when creating a reflection dome which could also be used for lighting?
Thanks in advance,
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