I'm playing around with a shave and a haircut scene. (a mouse) Seems to me that the fur itself is rendering fine in this shot. (the full height of the mouse is about 1/3 of the frame.) But the whiskers that are geometry based is having some AA troubles. That is of course because they are so small and thin at that distance.
Right now I'm using adaptive DMC with 2-10 with 0.005 threshold. This is of course sending the rendertimes through the roof. (and it is still flickering a bit!) Upping it to 3-10 might do the trick but I was hoping for a more elegant solution.
My question is: Is there some sort of attribute I can add to increase samples for that object only so it does not slow down the whole scene? I have heard that it is difficult for ray tracers to handle a per object AA sample override? But any help to get the whisker to stop flickering would be great. (and I would like not to split everything up and render everything twice..)
I'm running SP1 on win 64.
Thanks
Marre
Right now I'm using adaptive DMC with 2-10 with 0.005 threshold. This is of course sending the rendertimes through the roof. (and it is still flickering a bit!) Upping it to 3-10 might do the trick but I was hoping for a more elegant solution.
My question is: Is there some sort of attribute I can add to increase samples for that object only so it does not slow down the whole scene? I have heard that it is difficult for ray tracers to handle a per object AA sample override? But any help to get the whisker to stop flickering would be great. (and I would like not to split everything up and render everything twice..)
I'm running SP1 on win 64.
Thanks
Marre
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