looks great! now you made us all curious!
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volume fog lights (God rays)
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yep, looks nice... did you put an alpha map into the light source in order to get the nice light-streaks ?
By streaks I actually mean the god-rays, not the caustics on the ground.
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i have a caustic seq map attached on the (spot) light color and thats it, thats the light/rays streaks that u see and the caustic on the ground (everything is the same)
setup is really simple, i dont have anything in the scene, 1 light, objects and the vray envfog , maybe ill will share scene, im not sure yet coz its a part of commercial i did.
im still waiting for client approval for uploading the video on my vimeo
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makes sense with the map... about the objects... for the water you used a plane and positioned the cam below ?
Or did you use for the "water-object" itself something additional ?
I made a quick test with real caustics. Low render quality, just a quick check how it works straight with all vray options.
Vlado and you mentioned earlier, that you create a box and limit the vray_env_fog to calculate inside this bounding box only.
I couldn't follow you - how you do that ?Last edited by bernhard; 24-02-2011, 07:27 AM.
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ok, got you... thx a lot.... I was really curios and made this quick test:
No Bounding Box used:
With Bounding Box:
Surprisingly, the scene with the bounding box takes longer to render !?
Because of the opacity ?
Wouldn't have expected that result.
Do you know examples where you have really significant differences in render time ?
What means... EnvFog Bounded vs. EnvFog ?
Thx a lot
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If you are referring to the Fadeout options inside the VrayEnvFog Node: Yes, I changed the radius of the fadeout as well, made some tests as shown below.
Or did you mean something else ?
radius: 0, what means no fadeout
radius: 0.001
radius: 1
radius: 10
radius: 100
As bigger the fadeout radius value, as higher the render-time: what makes sense.
Overall additional a good option ... and it looks like it makes sense to keep the radius on a really low value to decrease render-time.
I think it's good to check that option and test it, as you can increase or decrease your render-time.Last edited by bernhard; 25-02-2011, 05:26 AM.
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@Andrew:
Hmm, this is really interesting... hmm.. now I am more curios.. I tried to speed up things and set the fog color value to 10 and higher... but I can't see, that it renders faster ?
Did I misunderstand or do you setup your scene in a completely different way ?
Or did you mean the emission value ?
Cause if you set the fog color to black, and you use just the emission color only, things will speed up !Last edited by bernhard; 04-03-2011, 06:07 AM.
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