This might be a little off topic, but all suggestions are welcome.
I have this project sent to us by another company. They have a different approach to texturing than what we have. One building has about 20 shaders with many layered textures piped into each slot. What would be a nice and easy setup for controlling that in vray? I know renderman supports tcl code like $OBJECTNAME and such. Is there anything similar in Vray?
What I would like to have is a "master shader" that controls the values for all objects, but the textures changes depending on i.e. a object id or something..? Maybe a switch node could do it? Any input is welcome.
Thanks
Marre
I have this project sent to us by another company. They have a different approach to texturing than what we have. One building has about 20 shaders with many layered textures piped into each slot. What would be a nice and easy setup for controlling that in vray? I know renderman supports tcl code like $OBJECTNAME and such. Is there anything similar in Vray?
What I would like to have is a "master shader" that controls the values for all objects, but the textures changes depending on i.e. a object id or something..? Maybe a switch node could do it? Any input is welcome.
Thanks
Marre
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