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  • Texture workflow

    This might be a little off topic, but all suggestions are welcome.
    I have this project sent to us by another company. They have a different approach to texturing than what we have. One building has about 20 shaders with many layered textures piped into each slot. What would be a nice and easy setup for controlling that in vray? I know renderman supports tcl code like $OBJECTNAME and such. Is there anything similar in Vray?

    What I would like to have is a "master shader" that controls the values for all objects, but the textures changes depending on i.e. a object id or something..? Maybe a switch node could do it? Any input is welcome.

    Thanks

    Marre

  • #2
    Hello,

    Yes switch node could help you.
    I've just tried to attach a triple switch to the diffuse color of VRayMtl,
    then I've added the shapes to the switch node and attached different textures to every shape.

    Probably it could be scripted, so the setup is less painful.

    Best regards,
    Teodor
    V-Ray developer

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    • #3
      Thats what I thought.. I will try with some help from some of our more talented scripters to help me with that.

      Thanks

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      • #4
        Hi is it possible for you to post an example of this "master shader" setup

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        • #5
          Renderman can handle textures so they can just pick up based on something like $OBJECTNAME. Perhaps Chaos group could write a file read node that supports that. Or implement another studio's code if it was shared with them.

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