I'm comparing the skin shaders in vray and mental ray, and am having a hard time creating the backscatter on the ear (see above). As you can see, I'm getting a trasclucent skin color (as if the head was ivory), and not the blood-red color I would expect to see there.
Comparing the shaders two we have:
MR Fast Skin Maya / Vray SSS2
diffuse / diffuse
epidermal / sub-surface
subdermal / scatter
backscatter / ***
So while in MR there is a parameter for the backscatter, there is no equivalent in the vray SSS2 shader. Given that, how would I get the vray shader to produce similar results on the ear?
Let me add that increasing the prepass rate does seem to improve this, but I am still not getting the red back scatter I would like to see.
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