hi,
I tried to map as example the Height Multiplier with a simple 2Dnoise, to archive different regions with different Wavehights.
It doesnt work - the waves are gone complite.
I tried it with file texture too - nothing happens - only flat plane results.
What can I do to map the parms of WaterTex?
I tried to map as example the Height Multiplier with a simple 2Dnoise, to archive different regions with different Wavehights.
It doesnt work - the waves are gone complite.
I tried it with file texture too - nothing happens - only flat plane results.
What can I do to map the parms of WaterTex?
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