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What compensates the Sampler Info ?

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  • What compensates the Sampler Info ?

    Hi,

    which vray node really compensates the maya sampler info ?

    I am aware of the Vray Fresnel, but I would like to use the FacingRatio for the U and V coord.
    So far I wasn't able to achieve the same effect when using the vray fresnel.

    thx for every little info !
    www.bernhardrieder.com
    rieder.bernhard@gmail.com

  • #2
    Can you explain a bit?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Originally posted by bernhard View Post
      Hi,

      which vray node really compensates the maya sampler info ?

      I am aware of the Vray Fresnel, but I would like to use the FacingRatio for the U and V coord.
      So far I wasn't able to achieve the same effect when using the vray fresnel.

      thx for every little info !
      Sampler Info is working...
      Just connect the facing ratio of thr Sampler Info to the V of your ramp, and all is done.
      www.deex.info

      Comment


      • #4
        ok.. here we go with an example.

        A piece of very thin cloth which has some kind of transparency. Let's wrap the cloth over a cylinder (2 different objects, the cloth and the cylinder).
        Now, when you look straight to the cloth/cylinder - basically facing the front side - it gives you more transparency as on the sides.

        To get this effect I use the Sampler Info Node connected with a ramp which works fine.

        I was wondering if I could achieve the same effect when using the Vray Fresnel node ?
        Or any other Vray based node ?
        So far, I couldn't achieve the same effect with the Vray Fresnel node.

        Thx for all your comments and thoughts !
        www.bernhardrieder.com
        rieder.bernhard@gmail.com

        Comment


        • #5
          Hmm, why don't just use the samplerInfo node then?

          Other than that you could use the FalloffTex from the "Create texture from v-ray plugin". Same parameters as in 3dsmax.

          Comment


          • #6
            I don't want to use the sampler info node because when I use it in a vraystd material, which is the base shader inside the vrayblend... it's messing up the final output.
            I couldn't find out what's really wrong yet... so I thought maybe we do have the same possibility with a vray-built node.

            I tried the FalloffTex, and to drive the falloff I want to achieve I was setting it to type 1, which I guess is P/P and Type 2 should be Fresnel.
            Unfortunately, I can't drive the FalloffTex the same way like the sampler info and a ramp.

            any ideas on that ?

            thx a lot
            www.bernhardrieder.com
            rieder.bernhard@gmail.com

            Comment


            • #7
              Can you get me a scene which has a problem with the samplerInfo node?

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment

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