Hello there,
I am looking for a way to create a matteshadow shading network to use for my dummy floor objects when rendering 3d objects for integration into a backplate - something like the mip_matteshadow shader for mental ray, just for VRay. When searching the forum i read that many people seem to use a Material Wrapper for catching the shadows together with a VRay Light Mtrl to project the backplate image onto the geometry for reflections and indirect lighting of the 3d objects.
This works to some point, but my 3d objects don't reflect their own shadows.
I am also looking for a way to have the floor reflect my 3d objects. In one Thread Vlado suggests to use a Vray Blend Mtrl in additive mode to add a reflective coat to the VRay Light Mtrl. When doing so my floor indeed reflects the 3d objects but not in a way according to the laws of energy conservation (the reflection only gets added to the backplate image while they would have to be blended in some way). Furthermore my floor not only reflects the 3d objects but the environment as well which is a thing I would like to avoid.
To clarify my issue I attached an image of a test scene (please ignore the fact that the camera position and focal length are not correct). Can anyone give me a tip how to make a proper shading network? I would like to render everything within one pass.
Any help is appreciated,
thanks!
[/INDENT]
I am looking for a way to create a matteshadow shading network to use for my dummy floor objects when rendering 3d objects for integration into a backplate - something like the mip_matteshadow shader for mental ray, just for VRay. When searching the forum i read that many people seem to use a Material Wrapper for catching the shadows together with a VRay Light Mtrl to project the backplate image onto the geometry for reflections and indirect lighting of the 3d objects.
This works to some point, but my 3d objects don't reflect their own shadows.
I am also looking for a way to have the floor reflect my 3d objects. In one Thread Vlado suggests to use a Vray Blend Mtrl in additive mode to add a reflective coat to the VRay Light Mtrl. When doing so my floor indeed reflects the 3d objects but not in a way according to the laws of energy conservation (the reflection only gets added to the backplate image while they would have to be blended in some way). Furthermore my floor not only reflects the 3d objects but the environment as well which is a thing I would like to avoid.
To clarify my issue I attached an image of a test scene (please ignore the fact that the camera position and focal length are not correct). Can anyone give me a tip how to make a proper shading network? I would like to render everything within one pass.
Any help is appreciated,
thanks!
[/INDENT]
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