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  • #16
    Originally posted by vlado View Post
    Yes, I got it, thanks... looks like we'll need yet another option to do that particular transformation.
    Hi Vlado,
    In a few weeks we are going to start a RealFlow production, so I would like to know if this new particular transformation has been added to the latest stable builds.
    Thanks.

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    • #17
      To the stable builds, no (we only do bug fixes in the stable branch). To the nightly builds - yes.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #18
        Hello, for this Realflow flip option :
        Originally posted by vlado View Post
        To the stable builds, no (we only do bug fixes in the stable branch). To the nightly builds - yes.
        I have installed the latest nightly build (not the stable one), but I don't find this new option (ply2vrmesh usage shows the usual flipYZ and flipYPosZ options).
        Maybe this new option is not documented yet, how is it called ?

        Cheers.

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        • #19
          I have downloaded the release notes, and searched for any indication that this new Realflow flip option was added to ply2vrmesh, but I couldn't find any.
          Are you sure this feature was added ?
          Cheers.

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          • #20
            I have installed the latest Nightly Build for maya2014 (Windows 64bit), and saw a new option in ply2vrmesh : flipXPosZ
            I tried to convert a reaflow bin file to vrmesh, but I got this error :
            error: Error reading file: [VUtils::RFBinInterface::readFile] Wrong ID code: fabada
            Maybe it only supports bin files generated by Realflow2013 (released on 27th may 2013), and does not support the Realflow2012 version anymore ?

            EDIT : I think I tried it with particle bin files, I will have to test it with real mesh files, sorry.

            EDIT 2 : ok, forget it, it works perfectly, and the new flipXPosZ option allows to get the right rotations, thanks !
            Last edited by alainfx; 24-09-2013, 08:11 AM.

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            • #21
              Glad it is working correctly now
              V-Ray developer

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