Hi, sometimes I'm requested to some pretty heavy scenes with walkthroughs, unfortunately sometimes I cannot "cheat" by cutting down down on the polycount and have to show the whole model (lots of glass and overhead views with lots of detailed landscaping).
Now I have some questions regarding V-Ray.
1) Is it better to have say, a building, is it better to have this as one large Polygonal object (everything combined). Or is it better to have the building separated into tiny pieces (ie window is a separate object to a wall, each wall individual etc). I guess the main question is it better to have one large object or many small objects (thousands)?
2) When animating in this large scene, if I have a camera that's only showing a fraction of the scene, is it better to delete the rest of the scene? Or will V-Ray automatically discard anything that is not in the clipping plane and reflection/refraction rays?
3) Will extremely large faces (ie physical area) slow V-Ray down? compared to the same surface area with many smaller faces?
4) Do large bounding box scenes slow V-Ray down? (when it gives this warning: V-Ray warning: Scene bounding box is too large, possible raycast errors.)
5) With tiled exrs, is it best to have them in factors of 2? 256x256, 1024x1024 etc?
Now I have some questions regarding V-Ray.
1) Is it better to have say, a building, is it better to have this as one large Polygonal object (everything combined). Or is it better to have the building separated into tiny pieces (ie window is a separate object to a wall, each wall individual etc). I guess the main question is it better to have one large object or many small objects (thousands)?
2) When animating in this large scene, if I have a camera that's only showing a fraction of the scene, is it better to delete the rest of the scene? Or will V-Ray automatically discard anything that is not in the clipping plane and reflection/refraction rays?
3) Will extremely large faces (ie physical area) slow V-Ray down? compared to the same surface area with many smaller faces?
4) Do large bounding box scenes slow V-Ray down? (when it gives this warning: V-Ray warning: Scene bounding box is too large, possible raycast errors.)
5) With tiled exrs, is it best to have them in factors of 2? 256x256, 1024x1024 etc?
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