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Fillet edges with VRayEdge?

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  • Fillet edges with VRayEdge?

    I've read that that it's possible (VRay for Max) to get filleted edges by plugging VRayEdges into the bump map of a material. I've tried it and am having no luck. Is it even possible and if so is there some trick to it?

  • #2
    it works good in MAX. Try real-work coordinates and play with the number.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

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    • #3
      In Maya, this is not done through the VRayEdgesTex texture; instead, add the V-Ray round corners attributes to the shading group of your material.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        I swear, if my replies trying to help were graded, I would get a big fat "F".
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

        Comment


        • #5
          Thanks Vlado, that's very cool and easy. Don't know how I missed it.

          Hey Gloryhound thanks for the reply anyway, at least we both learned something.

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