I've read that that it's possible (VRay for Max) to get filleted edges by plugging VRayEdges into the bump map of a material. I've tried it and am having no luck. Is it even possible and if so is there some trick to it?
Announcement
Collapse
No announcement yet.
Fillet edges with VRayEdge?
Collapse
X
-
it works good in MAX. Try real-work coordinates and play with the number.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
-
I swear, if my replies trying to help were graded, I would get a big fat "F".Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
Comment
Comment