Hey guys,
I'm just putting something together at the moment, and I have approximately 50 identical objects which are all animated.
The *.ma file is around 800mb, which is a little inconvenient, although surprisingly not taxing the viewports too much.
If I texture one, get things looking correct, save the shaders with something like Sunday Pipeline/Shadermonger.
What do I do next in order to take advantage of the proxy's ?
Can I apply the animation from one object (which unfortunately is in multiple groups), and add it to the proxy - basically rinse repeat 50x ?
Where should I do the texture applying, to one proxy then duplicate it, or apply the textures to each proxy part individually ?
Apologies for the questions, I just like to figure out a work-flow before delving in.
I'm just putting something together at the moment, and I have approximately 50 identical objects which are all animated.
The *.ma file is around 800mb, which is a little inconvenient, although surprisingly not taxing the viewports too much.
If I texture one, get things looking correct, save the shaders with something like Sunday Pipeline/Shadermonger.
What do I do next in order to take advantage of the proxy's ?
Can I apply the animation from one object (which unfortunately is in multiple groups), and add it to the proxy - basically rinse repeat 50x ?
Where should I do the texture applying, to one proxy then duplicate it, or apply the textures to each proxy part individually ?
Apologies for the questions, I just like to figure out a work-flow before delving in.
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